There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. with one-handed weapons. 1 Effects 2 Custom ammunition types 2.1 Notes on ammunition terms 3 Notes 4 Bugs 5 Behind the scenes This perk allows you to craft six more types of ammunition at a reloading bench (plus one more with the Honest Hearts add-on, and another six with the Gun Runners' Arsenal add-on), each requiring slightly more supplies to create than the … New chevron_right. Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. Floor traps or mines will not be set off. The perk remains in effect so long as the companion is currently following the player character. When using Guns, you are twice as likely to recover cases and hulls. The player can craft workbench items through Veronica’s dialogue. Unlocks special Nuka-Cola recipes at the workbench. (25% * 1.15 = 28.75% vs 25% + 15% = 40%)". Your attacks do 25% less damage to companions. Rank 1: it can be used 5 times a day, and lasts 2 (pre-Turbo) seconds per dose. A character's perk rate determines how often the player character gets to choose a new perk (or an additional level for an already obtained one). Weapon ST requirements are now 2 points lower than normal for you. For perks in other Fallout games, please see "Perk". +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. chevron_left. Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Level 45 Before Leaving Goodsprings / Extra Perks". The additional point granted by the Endurance implant does not count toward the total. This perk increases your chance to hit by 25%. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. The speed of all your melee and unarmed attacks is increased by 30%. Regain +20% more health from all consumable sources. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Finesse is a perk in Fallout 3 and Fallout: New Vegas. -50% limb damage from animals, mutated animals, and mutated insects, +25% to. Extract 3. Challenge perks are unlocked by fulfilling certain requirements. chevron_left. Your eyes adapt quickly to low-light conditions. +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Any living creature you kill has a 50% chance to have the potent healing items. Games. Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole. PerkPackPlus is an ongoing project to add more perks to the game. I need help on how to make a small patch whose purpose is to add orphan weapons to the appropriate perk list like Demolition Expert Run ‘n … Repair any item using a roughly similar item. Level 2: +10% melee weapon attack speed. Each add-on increases the level cap by 5, which in total will increase the maximum … Note: This is best done after getting the perk that allows for over encumbered fast travel. Basically this cheat sets all S.P.E.C.I.A.L. this is a bat file that will give you all the perks in the game plus all of the dlc perks Permissions and credits Author's instructions. I downloaded the excellent guide by Tnor and the commands are working beautifully. On October 18, 2010 Bethesda Softworks announced that downloadable content will be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3. lvl 8. more toughness or strong back. +50% health bonus from snack foods. Halved spread with one-handed ranged weapons while walking or running. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Fallout New Vegas. Completing quests and performing certain actions unlock them. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. Can make one more attempt to pick a broken lock. View all games. The effects of addictive Chems last 33% longer. when a special stat reaches 10 a perk is added after a few seconds. Most … Regenerate 2 HP per second per 200 rads accumulated. is significantly increased. Keep holomessage from Elijah after Veronica unlocks it. All your unarmed and melee attacks negate 15 points of. Can paralyze an enemy for 30 seconds with a V.A.T.S. In combat, you do 75% more critical damage against animals and mutated animals. Hi, I'm trying to add all the perks that I'd normally miss out on by using the CC. Weapons with a weight of more than 10 is cut in half. +5% overall damage; more violent death animations. -50% limb damage from animals, mutated animals, and mutated insects, +25% to. +10% damage to the same sex and unique dialogue options with certain characters. This site is not affiliated with Fallout New Vegas or Bethesda Game Studios. In all fallouts there are perks the help you in the game its usally 1 perk ever level gained but in fallout out ever 2 levels its one so you have less perks in new vegas. Click on the NPC and then type this command. Running no longer factors into a successful sneak attempt. AP costs for unarmed attacks are reduced by 10%. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. +50% health bonus from snack foods. Download the File 2. Level 1: +5% melee weapon attack speed. Explosives have a 25% larger area of effect. While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. Allows you to create special Explosion recipes at a workbench. Take your favorite fandoms with you and never miss a beat. chevron_left. The content is not described in full detail on this page. Deal +3%/+6%/+10% damage to mutated animals. You gain two more skill points every time you advance in level. This post is part of the series: Full List of Fallout New Vegas Perks. 15% for Unarmed or one-handed melee, 30% for two-handed melee. You have come to understand nightstalkers. +10% damage and +10% DT against Marked Men. Use at your own risk. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. Log in to view your list of favourite games. feel free to edit and repost on your own profile . +2 HP per second per 200 rads accumulated. All game content and materials are trademarks and copyrights of their respective owners and licensors. This perk can be taken twice, for enhanced effects: 1. unarmed attack. Weapon Strength requirements are now 2 points lower than normal for you. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. Browse all chevron_right; Browse all chevron_right. 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